I think this stuff is just old hat for these guys at this point.
Oh also: AAAARRGRGHGRHGH wisdom teeth ;_;
Yes, let’s talk nonchalantly about our pasts while death stares us straight in the face! Made me crack up.
Hmm don’t those mashers usually retract? I wouldn’t be sitting there.
I don’t think that’s a masher, just a fancy-tiled column. but if it is a masher, then the mechanism is hosed, because it hasn’t moved in the entire time they’ve been navigating around it
Sometimes, you have to read the dialogue with the scenery.
Other times, you read the dialogue, then double-take at the scenery and start laughing your ass off 😀
I’m impressed with your use of Sanskrit. Also enjoying the comic 🙂
I like the usage of video game environments in this panel!
Just a little tip: since the panels are read from left to right, the “movement” also goes rightwards. The fourth panel caused me to stop and reread the previous three because I went with the assumption that they had just crossed the spiky pit and Laz was lagging behind on the third; then the fourth told me it was the other way around.
It’s a lesson I learned from Hergé (Tintin’s creator). Whenever the focus character is progressing, he (or she) is moving towards the right. When shown moving towards the left, it’s because they meet in that panel an obstacle that forces them to stop.
And obviously in manga or other comics that are read from right to left; you’d have to mirror that.
um… no… you got that wrong, the movement is from the right side of the screen in panel 2 going towards the left side of the screen in panel 4, because the rope that Laz is hanging on gets cut in panel 4 causing the Not-Zombies ™ to fall into the spiked trap with all three of them on the left side, while in panel 3 they are further to the right and the rope is still intact…therefore they are moving further to the left side of the screen.
No, see, they DID cross from left to right, then the Not-Zombies make them turn around. So it follows the rules you just outlined.
tomb raider, I feel so…geriatric. Oh well astroids atari 2600 was better anyway.
With all those bums back there, retreat was never an option anyway…SLASH! I like the way the kid chose max-safety, minimum-style method of traversing rope…. he must not be fully accustomed to the tail yet, since he didn’t use it as an additional grip point … or is it not monkey flexible?
I absolutely love the art style on this page 😀
for some resaon looking at the zombie in last panel all i can hear in my head is old atari pitfall robe swing yell sound XD
and people said video games dont teach you anything
Just don’t let them grab onto you, the results are embarassing for everyone involved.
Dang zombies or whatever they are are sure persistent. So we find out a little more of why Eshita won’t hook up with Rohit, other than the fact he can’t take her, must be a real ego-buster for him…
Very nice lampshading there.
It’s “Limbo,” but in color.
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